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Devlog
The demo is finally complete and ready to go public
January 15, 2025
by
Uncommon Role
1
You can now download it for free. It offers over 2 hours of gameplay, 150,000 words, 900 renders, and 46 songs. I look forward to your feedback on anything that can be improved. Best regards, and than...
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Status update
November 18, 2024
by
Uncommon Role
Well, I’m here to let you know that, to unify effort and time, I’ll continue updating information related to the game’s status through Patreon. There’s no need to pay anything; all reports and...
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Preview of the new chapter.
September 18, 2024
by
Uncommon Role
1
Today, I'm bringing you a gameplay video of the latest scene I've created in the game. I hope you like it...
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Too many variables?
September 17, 2024
by
Uncommon Role
I’m finishing up the final part of the investigation for the first suspect. Right now, the game has about 15,700 lines of code and 125,000 words. The complexity starts to show when tying everything...
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The free beta is here!
September 03, 2024
by
Uncommon Role
1
Even though I’ve made more progress on the project, I’m releasing the beta with the first part of the investigation for the new case, as I promised a month ago. It's free, and I hope you enjoy it...
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New beta coming soon
July 26, 2024
by
Uncommon Role
Today, I'd like to talk a bit about myself, rather than the game. I'm a businessman, working very hard in the family business, and it's driving me crazy. That's the main reason why I put so much effor...
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When the fake looks better than the real
July 14, 2024
by
Uncommon Role
At first, I worried about making realistic renders, aiming for unquestionable internal logic. But over time, I realized that reality doesn't always look better. So, judge for yourselves whether I shou...
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Why is my game full of bald characters?
June 23, 2024
by
Uncommon Role
I made a video answering that question, but I thought it would be fun to make this thumbnail with several bald characters posing like idiots. I think I got the inspiration from the Ginyu Force in Drag...
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How's the chapter going?
June 18, 2024
by
Uncommon Role
Today I have a purely informational update. I'm still working at least two hours every day in my free time to keep the project moving forward. In the three weeks I've been working on the new chapter,...
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6000 lines of code for 10 min of gameplay
June 09, 2024
by
Uncommon Role
1
Much of my work revolves around providing a game full of decisions with consequences. In the video, I'll show you everything that can happen during one of the storylines in a summarized way, so you ca...
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The difference between showing and explaining
June 07, 2024
by
Uncommon Role
1
When I first started writing, many years ago, one of the best pieces of advice I received was about the difference between showing something and explaining it. In the new case, the player discovers an...
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Summary of a whole year making renders
June 02, 2024
by
Uncommon Role
1
As some of my players have pointed out, there's a significant difference in the quality of the renders from the first story to the last. This is because, over time since I started, I've been improving...
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Creating the avatar of Cynthya Vals
May 29, 2024
by
Uncommon Role
1
#avatar
Introducing the first client the player will assist in their first case. She is Cynthya Vals and needs your help with a... delicate matter. I've made a video of the entire process of creating her avat...
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Timelapse of one of the first renders for the new chapter of the game.
May 26, 2024
by
Uncommon Role
2
#render, #tutorial
I enjoy showing how I work on renders, so I'm going to start uploading timelapses of some of them so you can see what I do, the issues that come up, and how I try to improve every day. In this case, i...
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