Summary of a whole year making renders
ShadowLess Light » Devlog
As some of my players have pointed out, there's a significant difference in the quality of the renders from the first story to the last.
This is because, over time since I started, I've been improving. So, it's a good time to summarize my work in the last few months and whether or not I should remake the renders that don't look as good.
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ShadowLess Light
It is a role-playing game with character creation, skills, dice rolls, choices and consequences.
Status | Prototype |
Author | Uncommon Role |
Genre | Role Playing, Interactive Fiction, Visual Novel |
Tags | Atmospheric, Cyberpunk, Dark, Multiple Endings, Music, Narrative, Ren'Py |
Languages | English |
More posts
- Status update24 days ago
- Preview of the new chapter.85 days ago
- Too many variables?86 days ago
- The free beta is here!Sep 03, 2024
- New beta coming soonJul 26, 2024
- When the fake looks better than the realJul 14, 2024
- Why is my game full of bald characters?Jun 23, 2024
- How's the chapter going?Jun 18, 2024
- 6000 lines of code for 10 min of gameplayJun 09, 2024
- The difference between showing and explainingJun 07, 2024
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