How's the chapter going?
Today I have a purely informational update. I'm still working at least two hours every day in my free time to keep the project moving forward. In the three weeks I've been working on the new chapter, I've written about 1000 lines of code and created around 50 renders. Right now, I'm in a particularly labor-intensive part because the protagonist reaches the first investigation scene. This requires many renders for the objects and the "point and click" function, conversations, and especially programming to ensure everything makes sense and flows well.
The main problem I'm facing now is the dice rolls that lead to clues. I have to program different scenarios depending on whether the player finds those clues or not, which is quite a headache.
In addition to all that, I've decided to start learning how to use Blender. This is something I'm really reluctant to do and it will require extra work each day, but I see it as necessary to improve the quality of my renders. At the moment, I'm doing the classic donut tutorial, lol.
Anyway, by the end of the week, I hope to publish another update with a video explaining why most of my male characters are bald and why I'll be adding many more female characters.
Cheers, everyone!
Get ShadowLess Light
ShadowLess Light
It is a role-playing game with character creation, skills, dice rolls, choices and consequences.
Status | Prototype |
Author | Uncommon Role |
Genre | Role Playing, Interactive Fiction, Visual Novel |
Tags | Atmospheric, Cyberpunk, Dark, Multiple Endings, Music, Narrative, Ren'Py |
Languages | English |
More posts
- Preview of the new chapter.9 days ago
- Too many variables?11 days ago
- The free beta is here!24 days ago
- New beta coming soon64 days ago
- When the fake looks better than the real76 days ago
- Why is my game full of bald characters?97 days ago
- 6000 lines of code for 10 min of gameplayJun 09, 2024
- The difference between showing and explainingJun 07, 2024
- Summary of a whole year making rendersJun 02, 2024
Leave a comment
Log in with itch.io to leave a comment.