The difference between showing and explaining
When I first started writing, many years ago, one of the best pieces of advice I received was about the difference between showing something and explaining it.
In the new case, the player discovers an article about his client, Cynthia, so I need to convey information about what she is like. I could have simply put a text saying "She is an activist and model who has been arrested several times," or I could have made two renders and assembled an article like the one you see in the image.
The difference is clear, because in the first case I explain it, and in the second I show it. Showing involves much more work, but the narration becomes more natural and rich.
Do you think the extra two hours of effort is worth it to have this image?
In addition to that, I'm sharing some new renders I made this week. I hope you like them.
Get ShadowLess Light
ShadowLess Light
It is a role-playing game with character creation, skills, dice rolls, choices and consequences.
Status | Prototype |
Author | Uncommon Role |
Genre | Role Playing, Interactive Fiction, Visual Novel |
Tags | Atmospheric, Cyberpunk, Dark, Multiple Endings, Music, Narrative, Ren'Py |
Languages | English |
More posts
- Why is my game full of bald characters?19 hours ago
- How's the chapter going?5 days ago
- 6000 lines of code for 10 min of gameplay14 days ago
- Summary of a whole year making renders21 days ago
- Creating the avatar of Cynthya Vals25 days ago
- Timelapse of one of the first renders for the new chapter of the game.28 days ago
Leave a comment
Log in with itch.io to leave a comment.